Maple Rd
YOUR ROUTE. YOUR HIGH SCORE.
DRIVE.
DODGE.
DELIVER.
How far can you deliver?
One endless route. Five misses.
DSP and station codes: up to four characters each, A–Z or 0–9. Your e-mail is never shown on the leaderboard.
Enter a valid e-mail address.
Enter your DSP code: one to four letters or numbers.
Enter your station code: one to four letters or numbers.
Base speed climbs: 35, 40, 50. Hold ↑ to boost.
Base speed climbs. Hold Boost for +10 MPH.

The rules of delivery.
Take the wheel
← → Move one lane per press. The 16-second Nursery Route starts at 35 mph. Then the base speed surges to 40, reaches 50 six seconds later, and gains 10 mph every 7 seconds until 120. Hold ↑ or Boost for +10 mph and more pace points. Hold ↓ or Brake for up to two seconds; release it for four seconds to recharge. Esc pauses.
Pick your porch
Deliver only to green-ringed numbers. The opening houses are on the right; then deliveries appear on both sides. Match your lane to the house. The middle lane remembers your last side.
Time the throw
Space throws. A gold porch means you are lined up. Speed carries packages farther ahead; changing lanes during a throw adds drift. No photo step.
Keep it clean
Dodge bins, broken vehicles, roadwork, taco stands and increasingly ridiculous surprises. Every two obstacle contacts cost one life. Five misses ends your shift.
MAKE IT COUNT
- Perfect / great / good delivery
- +100 / +60 / +25
- Fast porch delivery at 40–120 mph
- +20 to +180
- 3 / 6 clean deliveries in a row
- ×2 / ×3
- Clean dodge
- +40
- Every 5 meters traveled
- +1
EVERY PACKAGE MATTERS
- Missed throw or skipped delivery
- −50
- Wrong house / repeat delivery
- −100
- Broken window
- −150
- Every two obstacle contacts
- −1 life
Penalties are fixed, never multiplied. Score cannot fall below zero. Five misses ends your shift. Failed throws and skipped delivery houses each count as a miss. Five total ends the run. You can retry while in range, but every failed throw counts. Passing a house already charged for a failed throw adds no second miss or points penalty.
LEVELS & GREAT-RUN TARGETS
Nursery Route: 400 · Maple Rd: 1,400 · Birch Ct: 2,200 · Alder Ave: 3,300 · Hollow Ln: 4,300 · Cedar Loop: 4,600. Targets are Week 1 design benchmarks. Later routes add deliveries, obstacles, traffic and dusk. Full week plays all five routes; later weeks add houses and hazards.